Select your character to begin
HP: Health Points - When this reaches 0, you lose the battle
Mana: Resource used to cast skills
Attack: Base physical damage for auto-attacks
Magic: Increases magical damage from skills
Armor: Reduces physical damage taken. Formula: Damage Reduction = Armor/(100 + Armor)
Magic Resist: Reduces magical damage taken. Formula: Damage Reduction = MR/(100 + MR)
Attack Speed: How many auto-attacks per second
Crit Chance: % chance to deal critical damage
Crit Damage: % damage multiplier on critical hits
Armor/Magic Penetration: Flat reduction to enemy's defenses
Armor/Magic Penetration %: Percentage reduction to enemy's defenses
Physical Vamp: % of physical damage healed
Omni Vamp: % of all damage healed
HP/Mana Regen: Amount recovered per second
Cooldown Reduction: % reduction to skill cooldowns
Auto-attacks deal physical damage based on Attack stat
Skills can deal either physical or magical damage
Penetration is applied before % reduction
Critical hits multiply total damage after reductions
Healing from vamp is based on damage after reductions
Characters can equip up to 6 items total
Items costing 2000g or more cannot be equipped twice
Items under 2000g can be equipped multiple times
Selling an item returns 70% of its purchase price